Sunday, 25 September 2016

The new CoC Th 11 is Here with New Babydragon,miner, new spells and many more {no root,No survey} just install and play



So finally most things in the  CoC hack have been revealed: Town Hall 11, new defense and a new Hero at TH11. Let’s take a look guys! I’m so excited! All troops and spell are Unlocked 
Unlimited Gems , Unlimted Coins , Unlimited Elixir 

Resources
Up until now SC has kept the cost increase for upgrades somewhat steady, with most buildings following a factor 2 increase and troops upgrades following an increase more or less proportional to what the new troops gains in better resource looting abilities and overall strength. Some surprising steep jumps aside, like the level 6 archer and the Clan Castle. In the latest few updates most buildings are nearing their maximum. X-bow, I-tower are already at 8 million. AT, Cannon and Mortar will have to deviate from the current costs increase, WT and AA already have. Troop upgrades have pretty much all hit their max. 

Inevitably, TH11 will get an additional storage. But that's not the point. The price increases in the current game economy will, unless altered, eventually rise above what is reasonable farmable even for hard-core farmers. Walls have been there for a while. Either price increases will have go down or cap out, the game economy will be altered so more loot is available or the TH11 and above upgrades will be focused at gemmers only.

Time
Men is, by most accounts, not a patient animal. It's the main reason why people who can afford it use gems, and those who cannot afford them crave them. Despite that, SC probably has some upgrade time limit in mind. The biggest indication of that limit was made clear when the X-bow level 4 required a 14 day upgrade, the same as level 3. Most seasoned players will admit that you get used to waiting several days and finally weeks for an upgrade to finish (my first day-long upgrade felt like forever). However (whether it's a wish or an logical assumption), I don't think it's feasible that we end up with 3 week upgrades or month upgrades. What does that mean? That all upgrades eventually cap out at 14 days?

Space
The current grid is 40x40, or 1600 squares. Currently, a TH10 with all buildings built covers ~65% of the playing field. This is excluding traps, decorations and taking into consideration that some base designs have open space in them. Assuming that an TH11 would get 25 additional walls, extra storages, defensive buildings and other unknown buildings, the 40x40 playing field would become rather cramped. Attackers would be increasingly condemned to the maps edge and trees and bushes would have less and less room to grow. Though I suppose the latter is irrelevant to a (maxed) TH11. The most logical step regarding this problem is simply make the field bigger, but this will severely influence lower TH's. For instance, heroes and CC will be more easily lurable with more space. 

Conclusion
Whatever the exact implications, it's clear that some of these issues will already be encountered at TH11, let alone after that. And any changes will have a greater impact on the gameplay that we have seen in upgrades this year. Many threads have been made about 'the goal' of CoC. Players sharing their boredom and wondering where their play style leads them. My take on this is that the very essence of this upgrade games does not allow it to be everlasting. If CoC has any shot at becoming a game that lasts for years within the current game mechanics, it will have to come up with a different way of players setting their goals apart from either 'gotta upgrade em all' or 'gotta cup' em all'.

Note:- 1.if Game Crashes clear cache and after that clear data.
            2.if the server is full please keep patience because many people are downloading and                 playing.
            3.Thank you for watching.

Download link are here:

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